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Senior real time graphics engineer


This is a Full-time position in Los Angeles, CA posted October 29, 2019.

Mission: The Mission of the Senior 3D Graphics Engineer is to work with the various 3D formats, architect an automated pipeline for 3D model conversion/shading and cross-platform consumption, design, build, and maintain efficient, reusable, and reliable code for VNTANA Cloud Platform.

There will be a fair amount of 3D mathematics/geometry and programming involved.

The person in this position must foster teamwork and a spirit of collaboration among team members across departments.

This role has some late nights and weekends required dependent on project deadlines.

This position will report directly to the EVP of Engineering.

: Architect a pipeline for converting multiple 3D formats into multiplatform friendly assets (e.g.

glTF, USDZ, Unity Asset Bundles).

Help to build an efficient 3D model optimization pipeline.

Candidate will be involved in a lot of research and development working closely with 3D Graphics Scientists to helping to create future-prove technologies in 3D asset delivery space.

Expect to get your hands dirty in 3D math/programming.

Minimum : In depth experience with software development and programing fundamentals knowledge.

Vertex and Fragment shaders.

General purpose algorithms and data structures.

General purpose algorithms in geometry processing.

Experience with the latest 3D formats.

Any of the following are bonuses: Knowledge of various server-side and front-end scripting languages.

Understanding of Rest APIs