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Motion Capture Producer


This is a Full-time position in Novato, CA posted June 8, 2021.

Who We Are
2K develops and publishes interactive entertainment globally for console systems, handheld gaming devices, and personal computers, including smartphones and tablets.

We are proud to publish and support many of today’s most critically acclaimed gaming franchises, including NBA 2K, PGA TOUR 2K, WWE 2K, Borderlands, BioShock, XCOM, and Sid Meier’s Civilization.
We are 2K Mocap
– a lean, efficient motion capture studio that produces mocap, audio, and video assets for our developers and clients across two motion-capture stages.

We take great pride in our ability to capture, clean, solve, retarget, and deliver truly remarkable amounts of data at the highest quality.

We work closely with developers and artists to acquire mocap data, audio, and video assets.

We operate a state-of-the-art system, test, and implement new technology, and pride ourselves on being the best in our field.

We foster a professional environment based on integrity, constructive motivation, efficiency, true collaboration, and problem-solving.
What We Need
The Motion Capture Producer will be a leader on the Production team in overseeing every facet of the production process across all 10+ projects.

From leading pre-production meetings to providing detailed financial reports, the Mocap Producer will be involved in the careful coordination and organization of a highly complex production environment.

The Producer will take a front-facing role with projects, working in tandem with the Associate Producer to efficiently share duties and play to their strengths.

They will maintain a mastery of the production requirements of each department, as well as the entire Motion Capture pipeline from acquisition to delivery.

They will work closely with the Motion Capture Operations Manager to develop industry-leading production practices, owning and iterating processes within the studio.

The Motion Capture Producer must be highly collaborative, diligently leading the Mocap team to provide outstanding production and customer service to the game developers.
What You Will Do
Manage and lead multiple projects or franchises simultaneously at different stages of development from concept to completion while acting as the project’s champion Act as the point person for communication between internal departments and the developer teams— ensuring clear, concise communication between all parties Assist the Operations Manager with managing the Mocap Production Assistants, monitoring progress and accuracy of their tasks Collect, organize, and manage material sets for distribution to various internal and external parties.

Including but not limited to call sheets, shoot reports, agendas, and meeting notes Create and populate production reports and ensure all departments receive the up-to-date information they require Lead in defining and improving production processes and workflows within the studio and with developer partners Collaborate with all Mocap departments, assisting in taking stock of their initial needs for incoming projects, and identifying what our deliverables are for the length of each project Track all mocap shoot expenses, compiling detailed Actual Reports at the end of each shoot block for the developers Identify specific tech needs going into each production, assisting the Tech team as appropriate in delivering on these requests Coordinate with Legal on vetting any necessary department-related contracts Initiate Purchase Orders as needed for projects Lead meetings/functions as needed or requested, ensuring detailed notes/minutes are taken, and disseminating as appropriate Take lead on following-up on action items, ensuring we’re adhering to our Production Timelines as closely as possible Collaborate with department leads on presentation creation and support Oversee, manage and liaise with internal and external resources to meet production schedules and help maintain a coherent creative vision throughout the entire development life cycle
Who We Think Will Be a Great Fit
Bachelor’s degree preferred, or equivalent experience 4+ years experience in internal or external game development Previous experience in project management and production Experience with AAA titles preferred Prior work experience in a production environment, such as video games, film, or animation a plus Outgoing personality, with excellent interpersonal skills both in-person and through text Possess a high attention to detail and vigilant proactivity Mastery of Microsoft Office Suite, specifically Outlook, Word, PowerPoint, and Excel Mastery of GSuite, specifically Google Docs, Forms, and Sheets Able to translate concepts into polished presentations Professional appearance and demeanor Self-motivated, with the ability to multi-task and manage workflows Versatility, flexibility, and a willingness to work within constantly changing priorities with enthusiasm Good judgment, with the ability to make timely and sound decisions Strong organizational and problem-solving skills Excellent time management and prioritization skills Strong industry understanding and knowledge (both historically and forward looking) Ability to communicate professionally and effectively in person, on the phone, electronically, or through other means to individuals and groups